Whether you are a first-time player reading the rules or an experienced strategist studying advanced guides, having a clear vocabulary helps. This glossary covers standard gameplay terms, strategy jargon, and variant-specific language.


Grid & Board Terms

TermDefinition
Ocean gridThe 10×10 grid where you place your own ships. Also called the “primary grid” or “home grid.”
Target gridThe 10×10 grid where you track shots fired at your opponent. Also called the “tracking grid.”
CoordinateA cell reference combining a column letter and row number, such as B-7. Used to call shots.
ColumnA vertical line on the grid, labeled A through J in the standard 10×10 layout.
RowA horizontal line on the grid, numbered 1 through 10.
Cell / SquareA single space on the grid, identified by one coordinate.

Ship Names

TermDefinition
CarrierThe largest ship in a standard fleet, occupying 5 squares.
BattleshipA 4-square ship and the game’s namesake.
CruiserA 3-square ship. Sometimes called “Cruiser” or “Destroyer” depending on the edition.
SubmarineA 3-square ship. In some editions, the Submarine has special abilities.
DestroyerThe smallest ship in a standard fleet, occupying 2 squares.
FleetThe complete set of five ships each player places on their ocean grid.

Gameplay Terms

TermDefinition
ShotAn attack on a single coordinate. In standard rules, each player fires one shot per turn.
HitA shot that lands on a square occupied by an opponent’s ship.
MissA shot that lands on an empty square.
SunkA ship whose every square has been hit. The defender must announce sinkings.
TurnOne player’s opportunity to fire a shot (or multiple shots in Salvo).
PegThe small plastic marker inserted into a grid hole — red for hits, white for misses.
CallThe act of announcing a coordinate during your turn.

Strategy Terms

TermDefinition
Hunt modeThe phase of the game where you fire exploratory shots searching for ships.
Target modeThe phase following a hit, where you fire at adjacent squares to find and sink the ship.
ParityA search technique using a checkerboard pattern to reduce the required search space by half.
Density map / Heat mapA probability grid showing how many possible ship placements overlap each square.
ClusterA group of adjacent open squares where a ship could potentially fit.
SweepFiring in a systematic line or pattern across the grid during hunt mode.
ReversalAfter following a hit line and missing, turning around to fire in the opposite direction.
EliminationRuling out squares where no ship can possibly fit, based on known hits and misses.
SpacingThe distance between hunt-mode shots, often adjusted based on the smallest unsunk ship.

Placement Terms

TermDefinition
OrientationThe direction a ship is placed — horizontal or vertical.
Edge placementPositioning a ship along a border row or column of the grid.
Center placementPositioning a ship in the middle region of the grid.
OverlapIllegal placement where two ships share the same square.
ClusteringPlacing multiple ships close together, increasing risk if one is found.

Variant & Special Terms

TermDefinition
SalvoA variant where each player fires one shot per surviving ship each turn.
Commanders BattleshipA variant adding special power cards such as air strikes or radar scans.
Super weaponAn enhanced attack available in some electronic or variant editions.
Radar scanA special ability that reveals whether any ship exists in a defined area.
Air strikeA special ability that attacks multiple squares at once, usually in a line or cross pattern.
Fog of warThe hidden-information aspect of the game, where neither player can see the other’s grid.

Abbreviations

AbbreviationMeaning
CVCarrier (from naval designation)
BBBattleship
CACruiser
SSSubmarine
DDDestroyer
HHit
MMiss

Using This Glossary

You do not need to memorize every term before playing. Start with a game or two, and when you encounter an unfamiliar word in a strategy guide, come back here to look it up. Over time, these terms will become second nature and help you communicate clearly about the game — whether you are discussing strategies with friends or reading advanced analysis.