Yatzy scoring determines winners and shapes strategy. Understanding exactly how points are awarded helps you make better decisions throughout the game.

Scoring Overview

The Yatzy scorecard has 15 categories divided into an upper section and a lower section. Each turn, after rolling the dice, you choose one category to fill. Your goal is to maximize the total across all categories, including the upper section bonus.


Upper Section Scoring

The upper section consists of six categories, one for each die face. You score the sum of all dice showing that particular number.

CategoryWhat CountsMinimumTarget (for Bonus)Maximum
OnesAll dice showing 103 (three 1s)5 (five 1s)
TwosAll dice showing 206 (three 2s)10 (five 2s)
ThreesAll dice showing 309 (three 3s)15 (five 3s)
FoursAll dice showing 4012 (three 4s)20 (five 4s)
FivesAll dice showing 5015 (three 5s)25 (five 5s)
SixesAll dice showing 6018 (three 6s)30 (five 6s)

Upper Section Examples

Roll: 3-3-3-5-6

  • Threes = 9 (3+3+3) ✓ Hits the target
  • Fives = 5 (one 5) — Below target
  • Sixes = 6 (one 6) — Below target

Roll: 6-6-6-6-2

  • Sixes = 24 (6+6+6+6) — 6 points above target!
  • Twos = 2 (one 2) — Below target

Upper Section Bonus

ConditionBonus
Upper section total ≥ 63+50 points
Upper section total < 63+0 points

The target of 63 equals exactly three of each number:

$$3(1) + 3(2) + 3(3) + 3(4) + 3(5) + 3(6) = 3 + 6 + 9 + 12 + 15 + 18 = 63$$

Every point above the target in one category offsets a shortfall in another. This is the most important strategic element in Yatzy.


Lower Section Scoring

The lower section has nine categories based on dice combinations.

One Pair

Requirement: Two dice showing the same number. Scoring: Sum of the pair (the two matching dice).

Example RollScoreNotes
6-6-3-2-112Pair of sixes
5-5-3-3-110Score highest pair (fives)
4-4-4-2-18Pair of fours (even with three)
1-2-3-4-50No pair — scratch it

Maximum: 12 (pair of sixes)


Two Pairs

Requirement: Two different pairs (four dice forming two sets of two). Scoring: Sum of all four dice in the pairs.

Example RollScoreNotes
6-6-5-5-222Sixes and fives
4-4-3-3-114Fours and threes
3-3-3-2-210Pair of threes + pair of twos
6-6-6-6-10Only one kind of pair — doesn’t qualify

Maximum: 22 (sixes and fives)


Three of a Kind

Requirement: Three dice showing the same number. Scoring: Sum of the three matching dice.

Example RollScoreNotes
6-6-6-3-118Three sixes
4-4-4-4-212Three fours (fourth doesn’t count here)
2-2-2-5-56Three twos

Maximum: 18 (three sixes)


Four of a Kind

Requirement: Four dice showing the same number. Scoring: Sum of the four matching dice.

Example RollScoreNotes
5-5-5-5-320Four fives
6-6-6-6-124Four sixes
3-3-3-3-312Four threes (Yatzy also qualifies!)

Maximum: 24 (four sixes)


Small Straight

Requirement: The sequence 1-2-3-4-5 (all five dice). Scoring: Fixed 15 points.

Example RollScoreNotes
1-2-3-4-515Exact sequence required
1-2-3-4-60Missing the 5 — doesn’t qualify
2-3-4-5-60This is a Large Straight, not Small

Maximum: 15 (fixed)


Large Straight

Requirement: The sequence 2-3-4-5-6 (all five dice). Scoring: Fixed 20 points.

Example RollScoreNotes
2-3-4-5-620Exact sequence required
1-2-3-4-50This is a Small Straight, not Large
1-3-4-5-60Missing the 2 — doesn’t qualify

Maximum: 20 (fixed)


Full House

Requirement: Three of a kind plus a pair (e.g., 3-3-3-5-5). Scoring: Sum of all five dice.

Example RollScoreNotes
6-6-6-5-528Best possible Full House
3-3-3-2-213Three threes + pair of twos
1-1-1-1-20Four of a kind, not Full House
4-4-4-4-40Five of a kind, not Full House

Maximum: 28 (three sixes + two fives)


Chance

Requirement: None — any combination of dice. Scoring: Sum of all five dice.

Example RollScoreNotes
6-6-6-6-630Maximum possible
5-6-6-6-528Very strong Chance score
1-1-2-3-411Weak — try to avoid using Chance here

Maximum: 30 (five sixes)


Yatzy

Requirement: All five dice showing the same number. Scoring: Fixed 50 points.

Example RollScoreNotes
6-6-6-6-650Yatzy!
1-1-1-1-150Also Yatzy — same points regardless of number
4-4-4-4-30So close — but four of a kind, not Yatzy

Maximum: 50 (fixed)


Complete Scoring Summary

CategorySectionScoring MethodMinMax
OnesUpperSum of 1s05
TwosUpperSum of 2s010
ThreesUpperSum of 3s015
FoursUpperSum of 4s020
FivesUpperSum of 5s025
SixesUpperSum of 6s030
BonusUpper63+ → +50050
One PairLowerSum of pair012
Two PairsLowerSum of both pairs022
Three of a KindLowerSum of three018
Four of a KindLowerSum of four024
Small StraightLowerFixed015
Large StraightLowerFixed020
Full HouseLowerSum of all five028
ChanceLowerSum of all five030
YatzyLowerFixed050
Grand Total——0374

Score Benchmarks

Score RangeRating
0–100Very rough game
100–150Below average
150–200Average
200–250Good
250–300Very good
300–350Excellent
350–374Near-perfect / Theoretical max

Keep this guide handy during your games as a quick reference. With practice, you’ll internalize the scoring rules and focus your energy on the strategic decisions that separate good players from great ones.

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